$2,639.00
Screen: |
Dual 1440 x 1600 LCDs, full RGB per pixel, ultra-low persistence global backlight illumination (0.330ms at 144Hz) |
---|---|
Framerate | 80/90/120/144Hz |
Optics |
Double element, canted lens design |
Field of view: | Optimized eye relief adjustment allows a typical user experience 20º more than the HTC Vive |
Audio: | Built-in: 37.5mm off-ear Balanced Mode Radiators (BMR), Frequency Response: 40Hz - 24KHz, Impedance: 6 Ohm, SPL: 98.96 dBSPL at 1cm. |
Inter-pupillary Distance (IPD) |
58mm - 70mm range physical adjustment |
Connections: | 5m tether, 1m breakaway trident connector. USB 3.0, DisplayPort 1.2, 12V power |
Tracking |
SteamVR 2.0 sensors, compatible with SteamVR 1.0 and 2.0 base stations |
Ergonomics: | Head size, eye relief (FOV), IPD, speaker positions. Rear cradle adapter included. |
Microphone | Dual Microphone Array, Frequency response: 20Hz – 24kHz, Sensitivity: -25dBFS/Pa @ 1kHz |
Cameras |
Stereo 960 x 960 pixel, global shutter, RGB (Bayer) |
Inputs | A Button, B Button, System Button, Trigger, Thumbstick, Track Button with Force Sensor, Grip Force Sensor, Finger Tracking, IMU |
---|---|
Ergonomics |
Adjustable strap with pivot, antimicrobial tech fabric |
Connections |
USB-C, 2.4GHz Wireless |
Haptics | HD LRA |
Battery Life |
7+ hours |
Charging | 900mA fast charging, 1100mAh capacity Li-Ion polymer battery |
Tracking | SteamVR 2.0 sensors, compatible with SteamVR 1.0 and 2.0 Base Stations |
PACKAGING LIST |
Headset |