Precision Eye Tracking.
Track & analyze eye movement, attention & focus. 
Create more immersive virtual simulations. Gain insights about user performance and interaction. Improve training scenarios. Open the door to deeper data analysis.
Simplified Input & Navigation.
Turn VR into a more intuitive experience. Implement gaze-oriented menu navigation. Point, select, and zoom faster and easier than ever before. Enable more natural movements and gesture controls in virtual reality. 

Expanded User Analytics.
Understand intentions & improve feedback.
See what users see. See for how long with heat-mapping and gaze tracking. Understand how users naturally interact with your product. Uncover actionable insights about user intent and decision-making processes.
Foveated Rendering.
Intelligent allocation of GPU workload.
Optimize graphic fidelity in users' line of sight. Reduce rendering workloads on GPUs. Improve visualization quality and performance. 

    • Unprecedented presence with Hi-Res and 3D spatial audio
    • Stay immersed comfortably with higher display resolution, easy-to-use headset & cable design, and improved ergonomics
    • Chaperone technology
    • Free to move around wirelessly with VIVE Wireless Adapter*
      *VIVE Wireless Adapter sold separately.
  • Screen:

    Dual AMOLED 3.5" diagonal
    Resolution: 1440 x 1600 pixels per eye (2880 x 1600 pixels combined)
    Refresh rate: 90 Hz 
    Field of view: 110 degrees
    Audio: Hi-Res certificate headset 
    Hi-Res certificate headphone (removable) 
    High impedance headphone support
    Input: Integrated microphones
    Connections: USB-C 3.0, DP 1.2, Bluetooth
    Sensors: SteamVR Tracking, G-sensor, gyroscope, proximity, IPD sensor
    Ergonomics: Eye relief with lens distance adjustment
    Adjustable IPD
    Adjustable headphone
    Adjustable headstrap
  • Gaze data output frequency (binocular): 120Hz
    Accuracy*: 0.5°–1.1°
    Trackable field of view**: 5-point
    Data output (eye information): Timestamp (device and system)
    Gaze origin
    Gaze direction
    Pupil position
    Pupil size
    Eye openness
    Interface: HTC SRanipal SDK
    SDK engine compatibility: Unity, Unreal

    Headset with headset cable
    Cleaning cloth
    Earphone hole cap x2
    Link Box
    USB3.0 cable
    DisplayPort cable
    Link box power adapter
    Link box mounting pad
    Controllers 2.0 x2
    micro-USB cable with Charger x2
    Base-stations 2.0 x2
    Base-stations power adapter x2
    Mounting kit